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SOUND MEMORY:

TOUCH YOUR
WAY INTO
JOYFUL SOUND

SOUND MEMORY

The Sound Memory aimes to promote the social qualities of art! Created by Vincent Glanzmann, a the Tokyo-born Swiss artist, it is an innovative take on a classic game with roots in Japan. Historical versions of the game date back to the 16th century, where players matched pictures painted on shells. Sound Memory is a carefully designed memory game that revolves around matching distinct sounds, shifting the focus to the senses of hearing and touch. Thirty carefully produced percussive tracks form the backdrop from which the individual sounds in the game are derived.

… once the players have found all the matches, they’ll hear one of thirty specially designed percussion track.

GET A FREE PERCUSSION TRACK AND JOIN THE WAITING LIST!

ENJOY DESIGN
TOGETHER WITH
FAMILY AND
FRIENDS

THOUGHTS
SURROUNDING
THE SOUND
MEMORY

1. Presenting a set of sound pairs, which could be related to a theme, a concept or a specific locations.

2. Allowing these sounds to be triggered individually from a device, adding an interactive element.

3. Participants take turns triggering individual sounds, aiming to locate matching sounds.

4. Upon triggering a sound, players must listen attentively to the sound produced and then seek the corresponding sound by pressing another button.

5. If the activated triggers produce matching sounds, they become inactive for the remainder of the game. If not, they remain active, and it’s the next player’s turn.

6. The game continues until all sound pairs have been successfully matched.

7. By successfully completing the game – finding all the matches – players experience a playfully designed percussive track by the artist himself.

Sound Memory is a standalone game designed to function solely through sound and touch, eliminating the need for sight. To ensure intuitive navigation and feedback when interacting with the design, it was developed with the expertise of blind individuals.

Sound Memory aims to playfully raise awareness among the sighted, sensitizing them to the often overlooked senses of touch and hearing. Through this, the game aspires to contribute to a more inclusive future society.

The project emphasizes experiencing art collectively in a social context, primarily through play. It is intended for play at the kitchen table in small communities such as families or a group of friends. 

I believe art can be fun, engaging, and socially enriching while still offering a contemplative experience. While I value the strengthening effects of solitude, I also appreciate the nurturing qualities of social gatherings.

As it focuses on bringing people together to build a sense of community it also raises sonic sensibilities through experiencing the same sounds together and assigning meaning to them. 

Re-emphasising communal experiences in this way, it desires to enhance the social and joyful aspect of the human experience and our collective evolution.

Memory is a popular game in Switzerland where players match pairs of hidden images on turned-over cards. The version I grew up playing featured themes like historic trains, Swiss landscapes, chocolate, and the distinctive holes of Emmentaler cheese. I loved the game, and I’m pretty sure my family intentionally made me feel like I was exceptionally good at it 🙂 Thanks!

The connection I felt to the game stayed with me over the years. Then, about two years ago, an idea struck me: Why not match sounds instead of images? That simple thought led to the creation of Sound Memory.

I started by recording a variety of percussive sounds—everything from plant pots and cardboard boxes to tennis balls and, of course, saws. I wanted sounds that were rich and unpredictable, ones that couldn’t easily be pinpointed. In the end, I gathered about 600 unique samples and created 30 short percussion tracks. These became the foundation of my Sound Memory game.

In the summer of 2023, I joined my girlfriend in New York City during her residency. One month of our four-month stay we enrolled in the Interactive Telecommunications Program (ITP) Camp at New York University. It was an immersive, hands-on program where participants worked on personal projects, and I chose to develop Sound Memory as mine. The camp counselors were incredibly supportive, telling me I could finish the project in just two weeks. Their enthusiasm made something that initially seemed impossible feel within reach, so I dove in—learning basic coding, soldering, and other new skills. By the end of the camp, my “prototype” was a basic button that turned on a light, but I felt energized and determined to continue.

After the camp, with the help of my girlfriend and one of the counselors, I kept working on the electronics and coding. I also reached out to hacker spaces in Brooklyn and electronics labs in Zurich for advice. But progress was slow, and eventually, I hit a wall. That’s when I contacted a friend with deep expertise in electronics and coding. He agreed to help, on the condition that I learn every step of the process. Working together in his well-equipped studio was a thrilling experience, and we finally got the buttons to trigger sounds as intended.

It was through this process that I realized something important: I couldn’t do everything myself. If I wanted the project to succeed, I needed to build a team. And for the first time, I needed to hire someone.

With financial support from the city of Zurich, I was able to bring together a small team. Over the next six months, we will meet for seven focused sessions to work on developing a working prototype. The journey of Sound Memory is still unfolding, driven by creativity, collaboration, and a shared passion to bring the project to life.

The project prioritizes sustainable materials to encase the required technology. The project is researching such possibilities, looking at materials produced from natural fibres or the recicling of waste products.

Many people have been involved in the process of me learning about things like coding, soldering, lazer cutting, designing, knowing where to buy certain things and what materials and electronics to use. I am deeply thankful for your generosity.

The final developement of the prototype however, is taking place with a small crew of three people. Jeroen Visser for the software and electronics, Fabian Lüscher for hardware and me.

 

The research and prototyping of this project has been generously funded by the city of Zurich, Switzerland. Specifically the Popkredit Jazz/Rock/Pop. All additional costs have been carried by the artist himself.

SOUND MEMORY
LIMITED EDITION

LAUNCH
FALL 2025

WHAT ABOUT THE
MAKER?

HI, I'M VINCENT

I created this game to design a social form of interaction with art. I believe art can be fun, engaging, and socially enriching while still offering a contemplative experience. While I value the strengthening effects of solitude, I also appreciate the nurturing qualities of social gatherings.

This art piece is for those who enjoy getting together with family and friends for a fun and sophisticated time.

I hope you’ll enjoy your time together!

Vincent