fbpx

SOUND MEMORY:
PLAY AROUND WITH
JOYFUL SOUND

SOUND MEMORY

The Sound Memory aimes to promote the social qualities of art! Created by Vincent Glanzmann, a the Tokyo-born Swiss artist, it is an innovative take on a classic game with roots in Japan. Historical versions of the game date back to the 16th century, where players matched pictures painted on shells. Sound Memory Art is a carefully designed memory game that revolves around matching distinct sounds, shifting the focus to the senses of hearing and touch. Thirty carefully produced percussive tracks form the backdrop from which the individual sounds in the game are derived.

GET A FREE PERCUSSION TRACK!

HOW ABOUT
GETTING TOGETHER
WITH FAMILY AND
FRIENDS?

HOW DID THE
SOUND MEMORY
COME ABOUT?

1. Presenting a set of sound pairs, which could be related to a theme, a concept or a specific locations.

2. Allowing these sounds to be triggered individually from a device, adding an interactive element.

3. Participants take turns triggering individual sounds, aiming to locate matching sounds.

4. Upon triggering a sound, players must listen attentively to the sound produced and then seek the corresponding sound by pressing another button.

5. If the activated triggers produce matching sounds, they become inactive for the remainder of the game. If not, they remain active, and it’s the next player’s turn.

6. The game continues until all sound pairs have been successfully matched.

7. By successfully completing the game – finding all the matches – players experience a playfully designed percussive track by the artist himself.

Sound Memory is a standalone game designed to function solely through sound and touch, eliminating the need for sight. To ensure intuitive navigation and feedback when interacting with the design, it was developed with the expertise of blind individuals.

Sound Memory aims to playfully raise awareness among the sighted, sensitizing them to the often overlooked senses of touch and hearing. Through this, the game aspires to contribute to a more inclusive future society.

The project emphasizes experiencing art collectively in a social context, primarily through play. It is intended for play at the kitchen table in small communities such as families or a group of friends. 

I believe art can be fun, engaging, and socially enriching while still offering a contemplative experience. While I value the strengthening effects of solitude, I also appreciate the nurturing qualities of social gatherings.

As it focuses on bringing people together to build a sense of community it also raises sonic sensibilities through experiencing the same sounds together and assigning meaning to them. 

Re-emphasising communal experiences in this way, it desires to enhance the social and joyful aspect of the human experience and our collective evolution.

The project prioritizes sustainable materials to encase the required technology. Driven by an interest in working with materials based on algae, the project is currently in communication with experts of sustainable design in Japan.

SOUND MEMORY
LIMITED EDITION
MAYBE 10 GAMES?

LAUNCHES
FALL 2025

WHAT ABOUT THE
MAKER?

HI, I'M VINCENT

I created this game to design a social form of interaction with art. I believe art can be fun, engaging, and socially enriching while still offering a contemplative experience. While I value the strengthening effects of solitude, I also appreciate the nurturing qualities of social gatherings.

This book is for those who enjoy getting together with family and friends for a fun and sophisticated time.

I hope you’ll enjoy your time together!

Vincent

HOLD UP...
GET SHIN_Y!

Join my shin_y newsletter!

Stay up to date about new art, fun designs, early access to creations and spontaneously materializing ideas!